Arche-cinema is the
projection of consciousness, with dreams being the primary form. This
projection is a montage, with tertiary retentions forming the fabric and
supporting the cutting room. The transindividual is formed through circuits of transindividuation,
which compromise between diachronic traumatypes and synchronic stereotypes. The
transindividual can metastabilize itself only through tertiary retentions,
technical supports of various kinds. Technical objects, such as cave paintings,
form the third memory of technical and noetic life, beyond the common genetic
memory of the human species and the epigenetic memory belonging to each
individual human.
The appearance of hypomnesic tertiary retentions results in new regimes of
individuation through the play of primary and secondary retentions and
protentions in which attention consists. This leads to new attentional forms,
such as the analogue tertiary retention in music and cinema. Tertiary
retentions play a role in the selection of primary retentions and protentions,
and this play is overdetermined by tertiary retentions as organological
conditions of repetition.
The author discusses the concept of tertiary retention, which is irreducibly
pharmacological and can lead to short-circuits in the play of psychic secondary
retentions. Literal tertiary retention, analogue tertiary retention, and
digital tertiary retention all constitute positive pharmacological
possibilities, generating new attentional forms and forming therapeutic
practices from those pharmaka.
The author distinguishes between epochs, particularly the epoch of
grammatization, which allowed mental temporal contents into spatial forms. This
possibility appeared during the Upper Palaeolithic and led to the emergence of
cinema, as described by archaeologist Marc Azéma.
Arche-cinema, the omnitemporal conditions in which the technical form of life,
which is also the noetic and oneiric form of life, rests on processes of
projection through montages of primary, secondary, and tertiary retention and
protention, was concretized in the form of retentional systems projecting and
spatializing movement in prehistoric caves. This led to the development of
movie theatres and movie screens as we know them today.
The advent of digital tertiary retention in the history of cinema is at stake
with the advent of digital tertiary retention. The history of the supplement,
which implements this arche-cinema, is what is concretized during the course of
organo-genesis, and notably as what we now refer to as "cinema." In
2012, we find ourselves living in the epoch of digital tertiary retention,
which makes possible a cinema without film.
In all these cases, re-temporalization constitutes a projection in the course
of which readers, listeners, and spectators project their own secondary
protentions and retentions into the textual, musical, or cinematic flux, and
select primary retentions, which then generate primary protentions. Cinema is
seen as a pharmakon, acting as a disease that can either reinforce stereotypes
held by the public or put to work its traumatypes.
Cinema is viewed by Adorno and Horkheimer as a functional element of a system
aiming to disseminate ideology and stimulate consumer behavior. This view is
similar to the French New Wave, which saw cinema as a pharmakon rather than a
poison. Cinematic art struggles against the disease of cinema with the means of
cinema, which is that of desire or dreams. A film is a kind of dream with a
common daytime dream, manifesting a desire that we imagine to be that of a
public, not just that of a filmmaker.
Adorno and Horkheimer argue that cinema is this process of disindividuation,
which is the drama of cinema and confronted by great directors like Federico
Fellini. Fellini's work examines the relation between cinema and dream, drawing
parallels between the dream and the nightmare brought by Berlusconi to Italy
and Italian cinema. The age of digital tertiary retention has significantly
changed the relationship between moving images and sound, making them an everyday
practice for everyone. This transformation is comparable to the transition from
hieroglyphic writing to alphabetical writing. Dreams are now a part of this
transformation, as they are a moment within a noetic sensorimotor loop that
internalizes an artefactual retentional organization. This structure generates
stereotypes and destroys the libido, which decomposes into the drives.
The consumerist capitalist economy, initially cinematic and then televisual,
destroys the libido, leading to cinematic dreams becoming drive-based
nightmares, such as horror movies. This transformation affects our
psychological, political, economic, and industrial dreams, as YouTube creates
open studios for learning, sharing, and creating.
The film industry has been a capitalist stage of the libidinal economy and the
organology of dreams, which are the workshops or studios of this libidinal
economy. Digital tertiary retention establishes a new industrial organology
that poses these problems in new terms, making possible new dreams. The New
Wave of cinema emerged in the late 1950s, with filmmakers and audiences
becoming amateurs and film-lovers.
Intervista explores the concept of dream-taking and the organological
conditions of dreams, arguing that dreams are a kind of waking dream, shaped by
transitional objects and influenced by the organological powers and impotencies
of the individual. The invention of the digital system occurred not because the
analogue system had reached its limits, but because the oneiric being that we are,
which is also the noetic being, is essentially constituted by the co-evolution
of its dreams and technics.
Sunday, 12 May 2024
Bernard Stiegler, "The Organology of Dreams and Arche Cinema" (Summary)
Monday, 6 November 2023
Audience, Performance and Celebrity (Michael Ryan)
Celebrity is a concept that has existed for a long time
in human society, but it has been amplified by modern communication tools like
television, magazines, and the Internet. It typically arises from someone
possessing extraordinary abilities or qualities that set them apart from
others. This sense of fame and distinction was historically associated with
exceptional talents in various fields like the military, social, cultural, or
political arenas.
In recent times, with the rise of new media, the nature
of fame and celebrity has evolved. While celebrity culture has become a
business in today's highly commercialized world, it relies on active audience
participation. People must genuinely show interest, invest emotion, and develop
a connection with their favorite celebrities. Marketing efforts alone can't
create this level of engagement, although magazines and media outlets work hard
to sustain interest in celebrities.
The interactions people have with celebrities, even if
they are imaginary or mediated through media, can serve various purposes and
cater to different personality types and social beliefs. Celebrities often take
on a larger-than-life persona, which can empower those who admire them.
Attachment to celebrities often evokes positive and egalitarian emotions,
similar to how people feel about friends or family members. Fans may miss a
celebrity when they're not in the public eye, much like missing a friend who's
not around.
In a society shaped by capitalism, where work and
entertainment are dominant aspects of life, those in less privileged positions
may find it challenging to achieve a sense of self-importance associated with
wealth and social influence. These individuals may be more inclined to attach
themselves to celebrities. Celebrity culture offers a way for people to
experience a limited version of importance and fulfillment. Identifying with a
celebrity can temporarily transport someone into a different world
characterized by wealth and the freedoms it affords. However, people hold varying
opinions about this celebrity-driven sense of freedom, with some embracing it
as liberating, while others with more conservative views may view it as
deserving of criticism or punishment.
Michel Foucault, "Discipline and Punish" || Chapter Summary ||
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