Digital Humanities is a
diverse field encompassing the application of digital methods by scholars in
the arts and humanities, as well as collaborative efforts between Digital
Humanities specialists and experts in computing and scientific disciplines. Additionally,
it explores how the arts and humanities provide unique perspectives on the
societal and cultural implications of evolving digital technologies. This field
requires collaborative endeavors, drawing on a variety of skills, disciplines,
and expertise.
The use of computers for
analyzing research data in humanities disciplines like literature and history
has roots dating back to the 1940s. The University of Cambridge played a
pioneering role in humanities computing, establishing the Literary and Linguistic
Computing Centre in 1964 under the leadership of Roy Wisbey. Initially, the
focus was on leveraging computers to facilitate the creation and organization
of extensive concordances and thesauri for historical texts. Early innovators,
including Wisbey, contributed to the formation of an international community of
humanities computing specialists during the 1970s and 1980s. This community
concentrated on developing computational methods capable of accommodating the
intricate structures inherent in the primary materials used by humanities
scholars.
Digital Humanities, also known
as humanities computing, represents a field that involves study, research,
teaching, and innovation at the intersection of computing and humanities
disciplines. It is methodologically driven and interdisciplinary, encompassing
investigation, analysis, synthesis, and presentation of data in electronic
form. The field explores the impact of various media on the relevant
disciplines and examines the contributions these disciplines can make to our
understanding of computing.
In discussions about the
internet, the notion that English exclusively dominates is debunked. Within the
unregulated expanse of the internet, language transcends borders, defying
conventional grammatical rules and adopting distinctive internet-specific
slang. This phenomenon revolutionizes linguistic norms. Millennials, at the
forefront of linguistic evolution in today's internet-driven landscape, have
grown up with computers and the internet, crafting a unique language, dialect,
and English slang. This generation challenges the traditional grammar-centric
approach, experimenting with English grammar and blending it with vernacular
languages.
While the term "digital
humanities" has circulated for over a decade, providing a precise
definition proves challenging. Discussions on how to characterize the field and
delineate its boundaries predate the actual label. Nevertheless, a working
definition is necessary for progress. Various books and journals on Digital Humanities
present working definitions, recognizing the dynamic nature of the field. The
following excerpts from different definitions highlight the diverse and
evolving nature of Digital Humanities:
"Digital humanities is a
diverse and still emerging field that encompasses the practice of humanities
research in and through information technology, exploring how the humanities
may evolve through their engagement with technology, media, and computational
methods." (Digital Humanities Quarterly, 2010)
2
"Digital Humanities
refers to new modes of scholarship and institutional units for collaborative,
transdisciplinary, and computationally engaged research, teaching, and
publication. It is less a unified field than an array of convergent practices
exploring a universe where print is no longer the primary medium for knowledge
production and dissemination." When
Digital Humanities emerged, it was initially referred to as "humanities
computing," and while there were some agreed-upon aspects of its origin
story, there was no cohesive account of how this "new" field came
into existence. Over the years, it has evolved through various events, leading
to the present state of Digital Humanities.
Digital Humanities is not a
singular field but rather a collection of convergent practices that explore a
universe where: Print is no longer the exclusive or normative medium for
producing and disseminating knowledge. Instead, print becomes integrated into
new multimedia configurations.
Digital tools, techniques, and
media have transformed the production and dissemination of information in the
arts, humanities, and social sciences.
The term "Digital
Humanities" was coined by Padre Roberto Busa, an Italian Jesuit, who
collaborated with Thomas Watson, CEO of IBM, in 1949, on a punch-card concordance
of the works of Aquinas. Fifty-five years later, Father Busa contributed the
foreword to the Blackwell Companion to Digital Humanities, the publication that
introduced the term "Digital Humanities" into the academic vocabulary
in 2004. Given the technological advancements over those fifty-five years,
Father Busa saw the history of Digital Humanities as a history of
miniaturization.
In the early 1990s, the
proliferation of new network technologies, particularly the World Wide Web
(WWW), revolutionized the interaction of humanities and arts with digital
technologies. The increased ease of creating and sharing non-textual files such
as images, sound, and moving images marked a significant shift. This era saw
the establishment of major projects aimed at providing large-scale digital
editions and archives of texts and cultural artifacts spanning various periods
and civilizations. Institutions like libraries, archives, and museums initiated
extensive digitization programs to enable remote access to their collections.
Concurrently, commercial entities like Google undertook large-scale
digitization efforts of Western cultural heritage. This reevaluation of the
relationship between humanities scholars and their primary materials extended
beyond digitization, encompassing the utilization of technologies like
Geographic Information Systems and 3D visualization. As government documents,
literary works, and artworks increasingly transitioned into digital formats,
humanities scholars grappled with curating and researching born-digital data.
A contextual backdrop for the
growth of Digital Humanities involves the ongoing discourse surrounding a
perceived "crisis" within disciplines, particularly the humanities.
Paradoxically, Digital Humanities emerged both as a phenomenon raising
questions about this crisis and as a potential solution. In the Anglo-American
context, a sustained decline in funding for the humanities, post the late 1990s
global recession, juxtaposed against relatively stable support for Science, Technology,
Engineering, and Math (STEM) and other natural sciences, has fueled this crisis
narrative. The challenges include budgetary cuts, a decline in employment
opportunities for humanities graduates, the prevalence of adjunct positions
resulting in reduced full-time employment and inadequate compensation for
faculty, and a general scarcity of resources for research in the arts and
humanities. The perceived lack of practical value for the humanities lies at
the core of this issue, making them appear dispensable during challenging
times. The complexity of Digital Humanities as a "field" stems from
its diverse disciplinary and institutional nature, along with its varied
engagement with information technology. Acknowledging this diversity, the multifaceted
nature of cyberculture studies is highlighted, described as "diverse and
heterodox, too undisciplined to be called a discipline" (Bell, 2007).
The introduction of the
digital has taken various forms in global south countries, often framed through
rhetoric about its potential to address social and economic problems. There's a
tendency for anything digital to be automatically perceived as "good"
and "beneficial." Bridging the digital divide has been a mandate for
stakeholders, including the state, policy-makers, private organizations, NGOs,
and academia. India, with its substantial and growing internet user base, has
implemented measures like the Digital India initiative to address concerns
about digital infrastructure, governance, services on demand, and increased
digital literacy. This initiative reflects a vision of techno-democracy or a
governance model that integrates technology within a framework of rights and
social development.
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